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Steve Jackson Games

GURPS Dungeon Fantasy 7: Clerics

GURPS Dungeon Fantasy 7: Clerics

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When trapped in the dankest corners of a forsaken dungeon, there may be little left to do but pray . . . but for a special class of hero, prayer is enough. Dungeon Fantasy 7: Clerics covers the powers and possibilities of those who find strength in faith. All manner of religious servants in a Dungeon Fantasy game will find this material beneficial. Included in this supplement are:

  • Detailed descriptions of 15 types of gods, each with special powers they grant to their devotees. Discover the might of death gods, sun gods, and gods of the hunt!
  • Lenses and spell lists for each type of god, useful for creating clerics, druids, and holy warriors ready to advance their causes. You can even create practitioners of evil faiths . . .
  • Sacred artifacts of interest to spiritual-minded dungeon-dwellers, such as holy-symbol weapons, holy water, relics, and more. Learn details of the sacred scalpel or the staff of earthquakes!
  • A discussion of morality, spirits, and church hierarchies – especially as they apply to a Dungeon Fantasy sensibility.

Whether you're a flamethrower-wielding holy warrior of fire, a druid of a storm god, or a cleric tied to a city, you're certain to find something in Dungeon Fantasy 7: Clerics that makes you a paragon of power. Pray to the deities – then prey on your enemies!

Written by Phil Masters

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