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Steve Jackson Games

GURPS Classic: Shapeshifters

GURPS Classic: Shapeshifters

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Looking for a Change?

Moon-linked curses. Shape-stealing aliens. Strange gifts and genetic quirks passed down through your bloodline. Ancestral curses. Cute little critters that gladly turn into the latest technotoy and back again. Chameleonic spies. Body-morphing symbionts. Doppelgängers.

They're all shapeshifters . . .

In GURPS Shapeshifters, GMs and players will find all they need to build creatures that change their bodies as easily as most people change their clothes. Character-creation rules, campaign guidelines, and sample shifters of every shape and size – they're all here. Drop a Cinematic Werewolf into your game, or craft a mysterious alien species that is far more than it seems.

Also included are suggestions on incorporating shapeshifting creatures into a new or existing campaign and examples of fully fleshed-out shifters – races and individuals, cursed and gifted.

Your campaign will never look the same again!

(This is a digital reprint of a GURPS Third Edition product.)

Visit the official web page for more info, resources, product support, and links.

Written by Robert Schroeck

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